Once a player dies, they must wait a certain amount of seconds to respawn specified by RespawnTime, which is by default five seconds. When a player's character dies with the root part still existing in the Workspace, the humanoid will make an "ouch", or what is mostly referred as the Roblox Death Sound. The range of health is limited by the MaxHealth property which specifies the maximum health, preventing characters from gaining too much health. If the head is detached from the torso, the Humanoid's Health is automatically set to zero. Whenever the health becomes zero or below, all the joints in the model that houses the humanoid breaks (controlled by BreakJointsOnDeath), the Humanoid's Died event is fired and the Humanoid's state is set to Dead. ![]() By default, characters spawn with one hundred health. Health is a property of Humanoid that determines the current health of a character.
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